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‘Civilization VI’ introduces Poland and its leader Jadwiga; Vikings Scenario and free Winter update now available

By Migs Casas | Dec 22, 2016 01:00 PM EST
“Civilization VI” introduces the new Poland civilization in the game, along with a huge update and a Vikings scenario.
(Photo : YouTube/Civilization VI) “Civilization VI” introduces the new Poland civilization in the game, along with a huge update and a Vikings scenario.

The "Civilization" series has been adding a lot of, well, civilizations in the game that have always exposed players to the different cultures and histories of the world. Just recently, "Civilization VI" has a new civilization in the game, the Polish, along with a huge update and a Vikings scenario.

Recent reports say that the "Poland Civilization & Scenario Pack" adds Poland and its new leader Jadwiga to the latest installment of the series. Developer Firaxis says that the Polish leader was an expert mediator, champion of Catholicism and protector of the poor.

The DLC also includes Poland's scenario called "Jadwiga's Legacy," where the main goal is to defend Poland, Prague, and Vienna from invading forces that are the Ottoman Turks and Teutonic Knights.

The Poland Civilization brings back their unique unit from the previous installment, the Winged Hussars, which can pack a punch in attacking and pushing back defending units. This time in the "Civilization VI" version of Poland, its unique building called the Sukiennice, or cloth hall, where players can get bonus Production from foreign Trade Routes, and Gold from internal Trade Routes.

As with every other civilizations in the game, Poland has a unique ability called Golden Liberty, which allows a Fort or Encampment to help gain territory for the Polish, and even steal territory from other civilizations. Poland also has the ability to convert a Military Policy Slot into a Wildcard slot, granting them extra flexibility in culture.

The Polish leader in the game, Jadwiga, can grant the ability to spread religion to any nearby city when gaining another civilization's territory. Additionally, players can also get bonus Faith, Culture and Gold from her relics.

The "Poland Civilization & Scenario Pack" costs $4.99 USD.

Here's the trailer:

In addition to the Poland DLC, we have the "Vikings Scenario Pack" (otherwise also called "Vikings, Traders and Raiders"), which has also been considered to have the most detailed scenario yet.

With the pack comes six new City-States to the base game:

  • Auckland (Industrial): Additional production for Coastal tiles.
  • Antananarivo (Cultural): Culture bonus that increases with every Great Person earned.
  • Armagh (Religious): Builders can construct the Monastery improvement, which provides Faith and heals religious units.
  • Granada (Militaristic): Builders can construct the Alcazar improvement, which protects military units and provides Culture.
  • Muscat (Trade): Bonus Amenities in cities with a Commercial Hub.
  • Palenque (Scientific): Improved City growth for cities with a Campus.

The pack also adds three new Natural Wonders: Eyjafjallajökull, Lysefjord, and Giant's Causeway.

Scenario-wise, it will have to 100 turns for the players to play and is set from the years 787 to 1087. Player can also have three notable heroes to play: Harald Hardrada of Norway, King Canute of the Danes, or Olof Skotkonung of Sweden.

According to the developers, the Viking pack also has numerous gameplay opportunities that come along with the scenario. Players can establish trade routes and numerous profitable cities, spread religion and Faith among their people, invade and conquer countries such as England and Paris, search Vinland with an explorer, or even travel the Gibraltar and the Mediterranean. There are also special art assets included for the leaders.

Like the Poland Pack, the "Vikings Scenario Pack" also costs $4.99 USD.

As mentioned above, "Civilization VI" has also gotten a huge new update called the Winter Update, which is also free. Here's the full patch notes down here:

[NEW]

  • Added Earth map (Standard size)
  • Added "Alert" action for units
    • Put a unit to sleep until they spot an enemy unit
  • Scenario setup menu
    • Jump into Scenarios more easily within the Single Player menu. This only shows up when a single player scenario is available and enabled (as can be found in both of the new DLCs!)
  • Added new replay option to Wonder completion movies

[GAMEPLAY UPDATES]

  • Religious units may now Fortify Until Healed
  • Coastal Raids can now pillage districts in addition to the buildings within
  • Great Admirals are no longer allowed to spawn on wonders in water tiles (ex. Huey, Great Lighthouse) so they cannot become stranded in lakes

[BALANCE CHANGES]

  • Cities can no longer receive yields from more than one regional building per type; they take the highest (ex. production from multiple Factories)
  • Cities can no longer receive amenities from more than one regional building per type; they take the highest (ex. amenities from multiple Stadiums)
  • Decreased production costs of Wonders progressively
    • From the Industrial era (about -10%) to the Atomic era (about -40%).
  • Decreased production costs of all Space Race Projects by 40%.
  • Increased research costs of Technologies and Civics progressively
    • From the Industrial era (about +5%) to the Information era (about +20%).
  • Increased Faith from Mission
  • Increased Culture from Chateau
  • Lowered the minimum unit upgrade cost
  • Improved clarity on Warmongering penalties associated with taking a civ's final city
  • Most Civilization unique districts now require population to construct (like normal districts)
  • Spaceport district no longer requires population to construct

[AI TUNING]

  • Improved AI Deal negotiations and analysis
  • Improved AI handling of Promises; including that they are more likely to agree if they like you, and also will consider how trustworthy a civ is by whether they've kept previous promises
  • Improved tactical handling of Great Admirals and Great Generals
  • Improved AI interest in Terracotta Army
  • Improved handling of leaf techs
  • Improved building of Forts
  • Improved resource grabbing in late game
  • Improved Last Viking King agenda's analysis for who is in bottom percentage of navies
  • Improved handling of several complaint or kudo messages from AI
  • Rebalanced Catherine's evaluation of the 'no spying' Promise
  • AI will not try to convert unconvertible cities

[BUG FIXES]

  • Fixed several unique buildings that weren't getting their yields increased by various game effects (ex. Policies)
  • Fixed an issue that allowed the Goddess of the Harvest pantheon bonus to stack
  • Fixed it so loading screens now show the correct text and play matching VO
  • Fixed an issue that blocked certain relationship-based diplomatic actions
  • Fixed an issue where incomplete Encampment districts were able to attack
  • Fixed an issue where you could declare war on friends or allies by moving units
  • Fixed an issue where AI could declare war on a civ with whom they were already at war
  • Fixed an issue that caused a Multiplayer lobby to require joining players to have Additional Content that wasn't actually needed
  • Fixed a bug that caused Apostles to run out of promotions
  • Fixed a bug where gaining policy slots mid-turn could block progression
  • Fixed issues caused by trading lots of Great Works at the same time
  • Fixed an issue where turn timers weren't loading correctly from a save
  • Fixed an issue where Rome's roads would connect to too many adjacent roads
  • Fixed issue where civs could get another civ's exclusive agenda
  • Fixed multiple links to the Civilopedia
  • Fixed issue that could cause menu music to play twice and overlap itself
  • Fixed an issue that could cause private MP games to become public
  • Fixed multiple text & grammatical issues
  • Fixed multiple crashes

[VISUALS]

  • Added new art for National Parks
  • Updated Mines for several eras
  • Updated Swordsman
  • Improved city fading during combat

[MULTIPLAYER]

  • Hallowed Ground scenario is no playable on huge maps
  • VO now plays correctly when loading a save

[UI]

  • Resource Report now correctly shows resources from several sources:
    • Great People abilities
    • Diplomatic Deals
  • Checkboxes for toggle yields and grid now stay in sync with hotkeys
  • Improved differentiation in Government Lens hex colors
  • Added Defeat icon to the End Game Results screen

[AUDIO]

  • Added sound effect for Quick Save hotkey
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